premise.
The year is 1946. Project Diana has measured the distance between Earth and the moon. The Central Intelligence Agency has been established. The United States is playing with underwater bombs, and Paris has begun to sell bikinis. More importantly, World War II has come to an end.
Soldiers - wounded and lucky - are making their ways home. Families and friends are being reunited. All is not happy songs and hugs, however, as thousands of people find the adjustment period difficult to manage. Soldiers return home with nightmares of what they saw, the things they did. Some turn to drinking. Some shut down. Wives and mothers feel the sting of a husband or a son who is not the same man he was when he left. Children suddenly live in a two parent household again. Finding work is difficult for some, and many women are reluctant to return to the home. The end to the war and the return of the soldiers is all the people of Bridgeport, South Carolina wanted. They've got what they wanted, but how are they going to handle it?
This is a role-playing game based on post-World War II America, taking place starting in May of 1945 with the return of soldiers from overseas, and the mass exodus of female factory workers from their positions. It is based on 1946. Because of the era, computers obviously weren't around, so random journal entries, introductions and so on will be in the form of telephone calls and personal ads in the local newspaper. We aren't going to post rules, because you should be mature enough to know not to cross the IC-OOC line and blah, blah, blah. At this time, examples are not required, but because of that, a stellar biography must be presented in your application.
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